|
|
(collected by Charlie, Andre, Uwe, Orodruin) The start: Start your 1602 A.D. experience by playing the tutorials. It's the best way to learn your way around the 1602 A.D. menu. Play 1602 A.D. in continuous play, normal mode for a few days before you start playing the scenarios. It's a lot more fun this way. Order tools from the free traders as soon as
you've built a warehouse on your island, as you're Choose your island relatively quickly. If you explore all the islands first, your "opponent" will already be in full production before you even start.
Keep an eye on your business' and workshops´ workloads. Any building operating with a workload of less than 75% is working inefficiently. For example, it takes flour from two windmills to keep a baker working at 100% efficiency. In turn, it takes two grain fields to keep each windmill going. In order to keep everyone working at 100% efficiency you need: 4 grain fields, 2 windmills, and 1 baker.
The most important buildings at the start of the game are the warehouse (obviously), housing, forester's huts, and hunting lodges. Build as many forester's huts as you want. Who knows, maybe you can sell wood to the free traders and your opponents right from the start.
Make sure you have enough market wagons on hand to transport your wares. The number of market wagons you have depends upon the number of market places you have built.
|
©1999-2008 1602ad.com, All Rights Reserved.