Wellcome

GT Interactive bills 1602 A.D. as a blend of two "exciting" genres, part empire builder and part real time strategy game. 1602 A.D. just arrived in U.S. stores but it has been available in Europe for several months, although there it bore the moniker "Anno 1602". In Germany it was the best-selling game for several months. Besides that, the game has very low system requirements for a game coming out on the market in early 2000.

Production Credits

TMAX DESIGN

Programming: Wilfried Reiter, Albert Lasser

Graphics: Ulli Koller, Martin Lasser

 

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Review

Review: Graphics
by ~ Nick Woods, All Game Guide
 

The game is very graphically detailed. You can zoom in on your city to see jesters performing tricks, people walking the streets, foresters cutting trees, or a fireman running to a raging fire to put it out. When a worker needs more materials, watch him walk to the market place. Even the little videos indicating important events are well done.


Review:Sound
by~ Nick Woods, All Game Guide
 

The laid back music is enough to support a very long game, but keeps changing without becoming annoying. ~ Nick Woods, All Game Guide .

Review: Replay Value
by ~ Nick Woods, All Game Guide.
 
 
Once you master city creation, the forty scenarios will take months to complete. Campaigns are long and different each time you play.
 

Review: Documentation
by ~ Nick Woods, All Game Guide
 

The game's manual is fantastic, giving building trees for different types of cities. For example, if you want to devote your efforts to growing and selling food, the chart shows what buildings you'll need.

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